Jon
Jon
The change to specifying which items can be claimed by every team member versus only 1 team member is coming in the rewrite.
Have you tried placing the HQM folder in the world folder as well? It's been a while since I worked on this and I don't quite remember how things go...
Some code to ensure the uniqueness of quest IDs might help with this, and where a conflict is found, a new ID generated. Specifically when loading the UUIDs of quests.
I've decided this isn't something that can be feasibly done before the rewrite.
Honestly, I don't understand the system well enough to cope with this. It's an unfortunately side effect and probably a good indicator as to why having regular backups is a...
Temporary work-around: using [Triumph (without removing Vanilla advancements)](https://minecraft.curseforge.com/projects/triumph) allows you to create manual advancements that can provide triggers for most of the original requested modification. As such, this won't be...
The reward bag system needs to be overhauled badly. I'm close to suggesting that it would be better to remove them and encourage people to use a ZenScript-based system.
Okay, given that none of the others work like this, this is unfortunately going to be a no-fix-before rewrite as I have no desire to try to implement gui-based code...
So sorry for the delay in replying to this issue, November was a bit of a hectic time for me and then Christmas/New Year had my internet drop out for...
Okay, so this makes sense: when the model is loaded, it's loaded in code and it manually pulls in specific models. Then it bakes those quads in the code, and...