mvs-texturing
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Problem with very large texture atlas
Hello @nmoehrle . I have a problem generating the texture of a mesh with many images. I am working with a model worked with MVS with more than 1000 images. When trying to create the texture atlas, specifically in the function TextureAtlas::Ptr texture_atlas = TextureAtlas::create(texture_size);
Texture size exceeds 32000 and aborts the process causing an unexpected exit in execution.
Would there be a solution? I want to comment that I have modified the code to generate a single texture altas instead of several as the mvs-texturing library normally works. Thank you very much for your help and attention.