Nikita Krapivin
Nikita Krapivin
With 'master' branch in Kubuntu 18.04 kernel 5.0 the speed is ~900kb/s I wonder if it is supposed to be like that? Under Mac OS and Windows speed is faster.
```Address not contained in block: 8127c6e8 ghidra.program.model.mem.MemoryAccessException: Address not contained in block: 8127c6e8 at ghidra.program.database.mem.MemoryBlockDB.getBlockOffset(MemoryBlockDB.java:483) at ghidra.program.database.mem.MemoryBlockDB.getBytes(MemoryBlockDB.java:340) at VitaLoader.processModuleInfo(VitaLoader.java:805) at VitaLoader.run(VitaLoader.java:933) at ghidra.app.script.GhidraScript.executeNormal(GhidraScript.java:379) at ghidra.app.script.GhidraScript.doExecute(GhidraScript.java:234) at ghidra.app.script.GhidraScript.execute(GhidraScript.java:212) at ghidra.app.plugin.core.script.RunScriptTask.run(RunScriptTask.java:47) at...
I want to run linux on ps4 via v86 just for fun ;D and here is the problem.  I don't know why this happens.
 The recovery is stuck at 4.99% What do I do?? Device: Redmi 10 selene UPD: now it's at 52.49%, the UI is still overflowing. UPD: It seems to have...
Only occures in `dev` version of UndertaleModTool. Test script: ``` ///scr_test() somevar = 200; show_debug_message("hi, i make do until disappear hehe"); do { somevar = irandom(100); } until (somevar ==...
RasterFontViewer only understands 1BPP depth. Anything else results to corrupted data.
I tried to play bgm.at9 which came with PSVita SDK but it says "FMOD error! (19) Unsupported file or audio format." even though ATRAC9 seems to be supported by FMOD...
UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
The recommended gamepad API to use on GDK is GameInput, although Microsoft do provide a wrapper `XInputOnGameInput`, it's still a wrapper, SDL should be able to handle GameInput natively. ##...