Nithin Pranesh
Nithin Pranesh
Tilesets often show a discrepancy between the stated geometric errors and apparent visual error when rendered. To deal with this, we have a per-tileset max SSE value that can be...
During tileset refinement, it is often useful to skip LODs and jump to the target SSE. There are natural stopping points that you cannot skip past like the end of...
@sanjeetsuhag brought to my attention that CesiumJS saw some significant performance improvements in tilesets outputted by the CDB to 3D Tiles converter by introducing an in-memory cache for external images....
I am not sure how much of an impact it has, but our load thread pool is usually saturated by long network requests. Tiles that can be retrieved from the...
Steps to reproduce: - Add an S2 globe tileset - Turn on forbid holes - Refresh the tileset It appears that no tiles end up loading, unless forbid holes is...
This may be looking forward a little bit, but it might be useful to have a consistent way to run RHI-level commands on the render thread. This is possible in...
A quick glance at [`QuadtreeAvailability.cpp`](https://github.com/CesiumGS/cesium-native/blob/de933c29dd36d9582059239fb166af666cf14b41/CesiumGeometry/src/QuadtreeAvailability.cpp) and [`OctreeAvailability.cpp`](https://github.com/CesiumGS/cesium-native/blob/de933c29dd36d9582059239fb166af666cf14b41/CesiumGeometry/src/OctreeAvailability.cpp) will show a bunch of redundant code that could be extracted out given some untangling. @javagl started to do this as mentioned in...
@kring I haven't fully dived into the spec differences between this and EXT_feature_metadata yet, but just to take inventory of the things that need to be done: * Add the...
Some of the top level tiles don't seem to get a debug color properly mapped to them. The children of these tiles get properly colored however, when the camera moves...
This does not seem to happen for tilesets with regular b3dms, only cmpt tilesets. 