Results 49 issues of Nithin Pranesh

Pictures like [this one](https://github.com/CesiumGS/3d-tiles/blob/main/extensions/3DTILES_implicit_tiling/figures/child-subtree-availability.jpg) in the implicit tiling spec are slightly misleading in that the availability bits appear in order (i.e., it appears to be big-endian). An extra warning or...

next - community feedback

It used to be that we only supported raster overlays for terrain tilesets. As a result, when adding a raster overlay from the asset list UI, the code always looked...

enhancement

Resolves #508 Here's a comparison without LOD dithering and with dithering (will turn these into gifs soon so they're viewable). **Before:** https://user-images.githubusercontent.com/6706316/174805513-acacd64e-1191-4306-b2a4-1d9ffccade4c.mp4 **After:** https://user-images.githubusercontent.com/6706316/174806988-1ff34e5f-9289-47bc-abdf-c05674344f0c.mp4

By default, the CesiumSunSky has a very high brightness and requires the "Extend Default Luminance Range for Auto Exposure" setting to avoid the scene being washed out with white. When...

I think it would make a lot of sense for the `CesiumGeoreference` actor to have some sort of invisible billboard so that it can be double-clicked in the world outliner...

enhancement

Can be built as part of #698 or as a separate PR. We should try to build an editor tool to auto-generate the basic outline of a metadata-styling material based...

enhancement

The Tileset actor's collision settings is currently only being applied to the first `UCesiumGltfPrimitiveComponent` in each `UCesiumGltfComponent`. In reality, each glTF can have multiple primitives so this looks like a...

bug
good first issue

In UE4, we used world composition to enable georeferenced sublevels. World composition is typically used to arrange sublevels on a grid so they can be loaded in or out based...

research
ue5

Builds on: https://github.com/CesiumGS/cesium-native/pull/465 Added support for [MAXAR_mesh_variants](https://github.com/KhronosGroup/glTF/pull/2088). GlTF nodes using the extension can now switch between multiple meshes, each representing a unique named variant. This is useful for representing things...