Nithin Pranesh
Nithin Pranesh
Uses the Lidar Point Cloud Plugin to render glTF primitives that use the POINTS geometry mode. Builds on: https://github.com/CesiumGS/cesium-native/pull/334
Already a good bit of discussion on this here: https://community.cesium.com/t/providing-additional-shader-parameter-to-the-material-instance/13602 Custom materials are already possible through the material slot in the tileset details panel. After https://github.com/CesiumGS/cesium-unreal/pull/427 (@argallegos will modularize the...
We would ideally like to have everything streamed just-in-time not only for rendering, but also for physics objects that may require terrain geometry to interact against. Eventually we will be...
Frustum culled tiles usually never reach _visitTile. When they do, they usually never need to refine. This means they don't need to check for occlusion. However, after #492 we use...
fixes: #333
Our `Cesium3DTilesSelection` library leverages the (mostly) auto-generated `CesiumGltf` and `CesiumGltfReader` libraries to parse gltf and gltf extension properties. This allows us to maintain a lock-step support for specific versions of...
Currently all ancestors of actively rendered tiles are locked into memory once they are loaded. Ancestors are not strictly needed for rendering a view and missing ancestors do not cause...
It is harmless and potentially useful to continue supporting the `3DTILES_implicit_tiling` extension. But in 3D Tiles 1.1 `implicitTiling` is an optional property in the `Tile` schema itself, so we should...
Adds support for the [Instanced 3D Model format](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Instanced3DModel). We transcode each i3dm tile into a gltf with the [EXT_mesh_gpu_instancing extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing). Main Changes: - Added the auto-generated Gltf reader/writer classes for...