Matteo Abrate

Results 98 issues of Matteo Abrate

E.g, Take the Crown

enhancement
combat
ui

Weapons and equipment need a better system to: 1) start without weapon 2) keep track of which weapon is equipped 3) show visual feedback for point 2 4) show charge...

enhancement
critical
combat

Should probably use a fisheye effect and be: 1) reactive to gravity wells 2) performant 3) antialiased 4) smoothly animated

enhancement
vfx

the game could be quite heavy on high dpi screens and with lower-end GPUs

enhancement
critical
accessibility

Bump parameters need to be fine tuned to either produce reliable bumps when ships touch, or to give the feel of "enough speed" to bump. Also, a refactoring of stealing...

Playtesters report stress or even strain sometimes. Maybe the gameplay is too tight and intensive. We should provide players more rest: - [ ] Remove/rework minigames that are too intense...

enhancement
critical
game_design