Matteo Abrate
Matteo Abrate
Weapons and equipment need a better system to: 1) start without weapon 2) keep track of which weapon is equipped 3) show visual feedback for point 2 4) show charge...
Should probably use a fisheye effect and be: 1) reactive to gravity wells 2) performant 3) antialiased 4) smoothly animated
the game could be quite heavy on high dpi screens and with lower-end GPUs
Bump parameters need to be fine tuned to either produce reliable bumps when ships touch, or to give the feel of "enough speed" to bump. Also, a refactoring of stealing...
Playtesters report stress or even strain sometimes. Maybe the gameplay is too tight and intensive. We should provide players more rest: - [ ] Remove/rework minigames that are too intense...