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Redesign stealing as a bump side effect?

Open nitaku opened this issue 3 years ago • 2 comments

Bump parameters need to be fine tuned to either produce reliable bumps when ships touch, or to give the feel of "enough speed" to bump. Also, a refactoring of stealing has to be done in order for this to work.

nitaku avatar Jun 12 '21 19:06 nitaku

Done. And bumping has now a zero threshold, so it happens whenever ships touch. Moreover, since balls and the like are now shown more clearly as grabbed object, there's no need to experiment with dropping stuff when bumped.

nitaku avatar Jun 24 '21 08:06 nitaku

The "bump" signal could still be leveraged to simplify stealing though.

nitaku avatar Jun 24 '21 08:06 nitaku