ninja
ninja
hey, nice work here :) I tried your branch of glfw with Minecraft. It seems to have fixed the weird window size glitch that broke resizing as well, and the...
also I noticed the cursor doesn't go back to normal after resize
I just finished debugging the cursor issue while you pushed the fix lol! I got the same fix, but what a pain it was to find it...
Cursor position seems to be incorrent though, maybe we need to offset the decoration size?
The more I resize the window the more broken the cursor position is
well. as I try left top corner (0,0) and down right corner (width, height) it seems to match debugging pointer events, at least matches what game thinks the current width...
so, while I got no closer to finding a solution, I just spotted another bug: sometimes while game locks the pointer, the cursor may not disappear from screen
Ok I FINALLY fixed the cursor being out of sync! Needs call to ` _glfwInputWindowSize(window, scaledWidth, scaledHeight);` in resizeWindow!
It's a one liner but I can if you wish ;) any ideas on the pointer locking problem?
> Can you provide minimal source examples that replicate these two bugs and state what the expected and actual outcome is? Ideally, you could demonstrate these bugs with GLFW's built-in...