ninja
ninja
> I saw this, but I did not get how this relates to the cursor position. The resizeWindow does not contain any references to window sizes, only to the old...
btw. I tried to take a screenshot but game is not visible on screenshot, that's how it looks.... interesting whether this is a glfw bug or mutter bug... ![Zrzut ekranu...
> Well, it's not about the function names... it's about the correct place to call it to have the same sequence of requests sent to the compositor. I said `wherever`...
tried clean. window size fix is working, cursor locking is not - cursor is visible :/ let's work together on a fix :thinking:
Well according to docs and other examples, the api call to hide the cursor is fine - null surface. I also checked it's not being "raced" with another call that...
> However, I haven't received much feedback on the decoration work yet. I don't want to spend too much time on this if it isn't going to be merged upstream....
> If you can provide a minimal example that reproduces this, I might look into this. If you would be interested in running Minecraft with some tooling that overrides libraries,...
I tried with pure weston and the cursor stays there as well....I am really dedicated to fixing this, hell of a challenge ;) Also on weston when I maximize the...
ok I fixed it....needs to destroy old cursor surface as well. I have no idea why that's needed...some other libraries do this as well... ``` wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, NULL, 0, 0);...
repro: Run pure weston session, run gears example and maximize. Artifacts all over the screen.