max_nif_plugin
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The nif plugin for 3ds max.
when I import custom meshes that are made for skyrim a huge part of the normals of the collision is inverted
As title states, the instructions aren't clear. There is no file in directory called "installer". There is no file in directory called "NifPlugins.dlu".
I use 3dsmax2016,I import a origin door mesh from game,then edit it.I export it,I choose 'create w/manager' in animation checkbox.Because I have checked it using nifscope before I import,its branch...
Error: Unknown object type encountered during file read:NiDataStream018 No objects were read successfully. nif: https://www.sendspace.com/file/opgsd2 Tool: 3d max 2009 , 3d max 2012
This has support for the following 3dsmax suites: > 3D Studio Max 2015, 2016 (Partially Tested) > 3D Studio Max 5, 6, 7, 8, 9, 2008, 2009, 2010, 2011, 2012,...
Alright so everytime I try to export something into nif that has a skin modifier I get an error saying "couldn't find a suitable skeleton root" I'm doing just like...
Update the submodule link to point to the github repo
There seem to be 2 bugs with 3ds max plugin when it comes to vertex colors. First bug: I can't manage to import both NiVertexColorProperty node AND vertex colors array...
A set of small but hugely important bugfixes. Previous code was erroneous and created multiple instances of derived objects in the mesh which lead to modifier instability and crashes with...
Please merge this to a new branch. All files are currently overwritten with Ehamloptiran's versions in their correct positions. This will make viewing with a diff tool much easier.