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cannot export a door mesh for skyrim

Open hpx502766238 opened this issue 6 years ago • 0 comments

I use 3dsmax2016,I import a origin door mesh from game,then edit it.I export it,I choose 'create w/manager' in animation checkbox.Because I have checked it using nifscope before I import,its branch is NiControllerManager).But after export,I check it using nifscope,the branch exist but is at wrong place,and there is no animation at all.Then I tried other options,but my Creationkit still crash when add this new door mesh.

hpx502766238 avatar May 18 '19 18:05 hpx502766238