max_nif_plugin
max_nif_plugin copied to clipboard
cannot export a door mesh for skyrim
I use 3dsmax2016,I import a origin door mesh from game,then edit it.I export it,I choose 'create w/manager' in animation checkbox.Because I have checked it using nifscope before I import,its branch is NiControllerManager).But after export,I check it using nifscope,the branch exist but is at wrong place,and there is no animation at all.Then I tried other options,but my Creationkit still crash when add this new door mesh.