max_nif_plugin
max_nif_plugin copied to clipboard
collision inverted normals
when I import custom meshes that are made for skyrim a huge part of the normals of the collision is inverted
https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Mirroring-objects-results-in-flipped-Normals-in-3ds-Max.html