max_nif_plugin icon indicating copy to clipboard operation
max_nif_plugin copied to clipboard

collision inverted normals

Open overdev93 opened this issue 6 years ago • 1 comments

when I import custom meshes that are made for skyrim a huge part of the normals of the collision is inverted

overdev93 avatar Jul 13 '19 15:07 overdev93

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Mirroring-objects-results-in-flipped-Normals-in-3ds-Max.html

ghost avatar Mar 31 '24 14:03 ghost