Nicolo John Davis
Nicolo John Davis
The framework currently does not allow any secret logic, just secret data. Maybe we should just add an option to strip away everything in the `flow` object on the client...
What was the resolution to this?
@flamecoals @jasonharrison Any thoughts?
Feel free to update the existing Lobby component to support styling.
Just note that we're planning to eventually move the lobby implementation to Svelte ([link](https://github.com/nicolodavis/boardgame.io/issues/432)), so try not to spend too much time on it or make it very React specific.
@Stefan-Hanke - Yes, we should strip credentials from the log. - About leaking secret state, I meant an action could be something "move card A from my hand to my...
Yes, something that indicates what the current phase is would be helpful in the log I think. It could potentially be a color coded wrapper around each log event (withsmall...
Agree. Also, I'm not sure if just sending actions back and having the client replay them is going to work in all cases. For example, with secret state, the client...
We can probably change the semantics of `endTurnIf` to return something like: ``` { returnValue: ..., msg: ... } ``` Taking a step back, the motivation for wanting this was...
> Can you think of any other data that could be the result of a move? No, I think you got it spot on. There is the advancement of `G`,...