Nicolo John Davis
Nicolo John Davis
Another possibility is to implement undo / redo as a plugin. Something similar to: https://github.com/nicolodavis/boardgame.io/blob/master/src/plugins/plugin-events.ts Plugin docs: https://boardgame.io/documentation/#/plugins That way we can have undo / redo as opt-in features that...
Thanks for looking into this @flamecoals!
Should we look into [JSON Web Tokens](https://jwt.io/) for auth stuff in general?
@delucis Sounds good!
Thanks for looking into this, Chris! On Tue, Dec 17, 2019, 3:41 PM Chris Swithinbank wrote: > Cool. It'll probably take me a little while to get to all of...
Just chiming in: boardgame.io supports pluggable transport adapters. [This](https://github.com/nicolodavis/boardgame.io/blob/master/src/client/transport/socketio.js) is the current implementation that talks to the boardgame.io server component. Another adapter that talks to Nakama instead can be added...
@jtdaugherty @judah FWIW, I experienced regular segfaults when using Brick (at least 1 every 7-8 tries) that went away after using terminfo at the `lock-curterm` branch, so it seems like...
Sure thing, will post over there.
Hi @gabrielecastellano @JacobSyndeo. Nobody is working on this at the moment.