Nicolas Gramlich

Results 26 comments of Nicolas Gramlich

Hey man, it's been a couple years since I stopped working on this project. Sounds like you'd be better off asking in a general Android forum.

There surely is. Biggest thing to change is touch handling which is going be much more complicated. On Oct 2, 2014 4:40 PM, "Kameron Brooks" [email protected] wrote: > All my...

Yes, please create a test in https://github.com/nicolasgramlich/AndEngineTest so that we can agree on what this class is supposed to do =) because I think we are thinking a little different.

Not mergable. Also are you trying to backport a feature from GLES2 to master? (Even though you are filing this PR against GLES2 and not master.)

Hey, I'm aware of your branch and it is highly appreciated! I'm concerned though about the heavy usage of (permament and temporary(->GC)) Vector2 objects (every single object in Java/Android has...

Yes, I planning to move more stuff from the PhysicsExtension down to AndEngine itself. (Mainly the hull and triangulation algorithms) Also updating the ShapeCollisionChecker to work on float[]s and vertexOffsetX/vertexOffsetY/vertexStride...

The "trim" option in TexturePacker is not (yet) supported, sorry.

I don't have that feature on my ToDo list, but I'm happy to accept proper pull requests. =)

Ooops.... Can you file a PR for that? Thanks!

Sounds like a bug. Can you post your sample code so we can verify?