AndEngine
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Fix issues with GLScissorStack
There were two issues in current implementation:
- original clip rects where kept on stack, instead of clipping intersections
- when popping topmost frame nothing happened (we should return to previous clip intersection)
GLScissorStack.java is basically worthless without these fixes.
Do you want me to create an example project for this one?
Yes, please create a test in https://github.com/nicolasgramlich/AndEngineTest so that we can agree on what this class is supposed to do =) because I think we are thinking a little different.
Done: nicolasgramlich/AndEngineTest#2 Hope it helps :)
ping?