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3 dot overflow menu not showing up
Since upgrading the app to SDK 28 it seems that the 3dot overflow menu is not showing up and therefore i lost the menu in my app. Appreciate any suggestions to rectify this issue ?
here is my code
package com.example.myapplication2;
import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.modifier.MoveModifier; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.scene.menu.MenuScene; import org.andengine.entity.scene.menu.MenuScene.IOnMenuItemClickListener; import org.andengine.entity.scene.menu.item.IMenuItem; import org.andengine.entity.scene.menu.item.SpriteMenuItem; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas; import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.ui.activity.SimpleBaseGameActivity;
import android.opengl.GLES20; import android.view.KeyEvent;
import android.view.Menu; import android.view.MenuInflater;
/**
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(c) 2010 Nicolas Gramlich
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(c) 2011 Zynga
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@author Nicolas Gramlich
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@since 01:30:15 - 02.04.2010 */ public class MainActivity extends SimpleBaseGameActivity implements IOnMenuItemClickListener { // =========================================================== // Constants // ===========================================================
private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480;
protected static final int MENU_RESET = 0; protected static final int MENU_QUIT = MENU_RESET + 1;
// =========================================================== // Fields // ===========================================================
protected Camera mCamera;
protected Scene mMainScene;
private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion;
protected MenuScene mMenuScene;
private BitmapTextureAtlas mMenuTexture; protected ITextureRegion mMenuResetTextureRegion; protected ITextureRegion mMenuQuitTextureRegion;
// =========================================================== // Constructors // ===========================================================
// =========================================================== // Getter & Setter // ===========================================================
// =========================================================== // Methods for/from SuperClass/Interfaces // ===========================================================
@Override public EngineOptions onCreateEngineOptions() { this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
}
@Override public void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 64, 64, TextureOptions.BILINEAR); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "menu_back.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mMenuTexture = new BitmapTextureAtlas(this.getTextureManager(), 256, 128, TextureOptions.BILINEAR); this.mMenuResetTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mMenuTexture, this, "menu_reset.png", 0, 0); this.mMenuQuitTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mMenuTexture, this, "menu_quit.png", 0, 50); this.mMenuTexture.load();
}
@Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger());
this.createMenuScene(); /* Just a simple scene with an animated face flying around. */ this.mMainScene = new Scene(); this.mMainScene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final Sprite face = new Sprite(0, 0, this.mFaceTextureRegion, this.getVertexBufferObjectManager()); face.registerEntityModifier(new MoveModifier(30, 0, CAMERA_WIDTH - face.getWidth(), 0, CAMERA_HEIGHT - face.getHeight())); this.mMainScene.attachChild(face); return this.mMainScene;
}
@Override public boolean onKeyDown(final int pKeyCode, final KeyEvent pEvent) { if(pKeyCode == KeyEvent.KEYCODE_MENU && pEvent.getAction() == KeyEvent.ACTION_DOWN) { if(this.mMainScene.hasChildScene()) { /* Remove the menu and reset it. / this.mMenuScene.back(); } else { / Attach the menu. */ this.mMainScene.setChildScene(this.mMenuScene, false, true, true); } return true; } else { return super.onKeyDown(pKeyCode, pEvent); } }
@Override public boolean onMenuItemClicked(final MenuScene pMenuScene, final IMenuItem pMenuItem, final float pMenuItemLocalX, final float pMenuItemLocalY) { switch(pMenuItem.getID()) { case MENU_RESET: /* Restart the animation. */ this.mMainScene.reset();
/* Remove the menu and reset it. */ this.mMainScene.clearChildScene(); this.mMenuScene.reset(); return true; case MENU_QUIT: /* End Activity. */ this.finish(); return true; default: return false; }
}
// =========================================================== // Methods // ===========================================================
protected void createMenuScene() { this.mMenuScene = new MenuScene(this.mCamera);
final SpriteMenuItem resetMenuItem = new SpriteMenuItem(MENU_RESET, this.mMenuResetTextureRegion, this.getVertexBufferObjectManager()); resetMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); this.mMenuScene.addMenuItem(resetMenuItem); final SpriteMenuItem quitMenuItem = new SpriteMenuItem(MENU_QUIT, this.mMenuQuitTextureRegion, this.getVertexBufferObjectManager()); quitMenuItem.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); this.mMenuScene.addMenuItem(quitMenuItem); this.mMenuScene.buildAnimations(); this.mMenuScene.setBackgroundEnabled(false); this.mMenuScene.setOnMenuItemClickListener(this);
}
@Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu);
return super.onCreateOptionsMenu(menu);
}
/* @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.action_settings: // Do something
return true; default: return super.onOptionsItemSelected(item); }
}*/
// =========================================================== // Inner and Anonymous Classes // =========================================================== }
Hey man, it's been a couple years since I stopped working on this project. Sounds like you'd be better off asking in a general Android forum.