AndEngine
AndEngine copied to clipboard
Free Android 2D OpenGL Game Engine
这库凉了
1234567
I know, that project development is stopped, but I need fix a legacy code: draw Vignette effect programmatically on the sprite. I started from adaptation this shader: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson3 without sepia...
Since upgrading the app to SDK 28 it seems that the 3dot overflow menu is not showing up and therefore i lost the menu in my app. Appreciate any suggestions...
I have added some codes to source of andengine to support Farsi (Persian) language and it is working excellent. It supports Farsi in text object. if i can help to...
``` java.lang.ArrayIndexOutOfBoundsException: length=0; index=0 at org.andengine.entity.scene.Scene.onAreaTouchEvent(Scene.java:406) at org.andengine.entity.scene.Scene.onSceneTouchEvent(Scene.java:357) at org.andengine.entity.scene.Scene.onChildSceneTouchEvent(Scene.java:420) at org.andengine.entity.scene.CameraScene.onChildSceneTouchEvent(CameraScene.java:84) at org.andengine.entity.scene.Scene.onSceneTouchEvent(Scene.java:338) at org.andengine.entity.scene.CameraScene.onSceneTouchEvent(CameraScene.java:64) at org.andengine.engine.Engine.onTouchHUD(Engine.java:444) at org.andengine.engine.Engine.onTouchEvent(Engine.java:434) at org.andengine.input.touch.controller.BaseTouchController$TouchEventRunnablePoolItem.run (BaseTouchController.java:102) at org.andengine.util.adt.pool.RunnablePoolUpdateHandler.onHandlePoolItem (RunnablePoolUpdateHandler.java:54) at org.andengine.util.adt.pool.RunnablePoolUpdateHandler.onHandlePoolItem( RunnablePoolUpdateHandler.java:12) at...
Dear Friends, I am developing a livewallpaper using AndEngine and everything goes well. I am showing and animating text in this livewallpaper using Text class with SequenceEntityModifier. When I set...
hello , please tell me how to add it in android studio gradle dependency
I last used andengine in 2013 and now am back again in 2017. What promised to be great product is literally dead. I like this engine because it makes creating...
TmxTile.setGlobalTileID set succed but is not usefull