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Free Android 2D OpenGL Game Engine

Results 103 AndEngine issues
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Migrates from ant to gradle - remove ant related files - remove checked in .so files - moved files to gradle/maven style layout used by the android gradle build tools...

Hello, I'm trying to use 2 ITextureRegion's in My ButtonSprite, but when I use two, the screen maintain shinning. If I put one ITextureRegion (I tested with two and single...

Hi, Somethimes BaseGameActivity is crashed after power off/on button is clicked. See a stacktrace: 08-27 23:22:51.160: E/AndroidRuntime(565): FATAL EXCEPTION: main 08-27 23:22:51.160: E/AndroidRuntime(565): java.lang.NullPointerException 08-27 23:22:51.160: E/AndroidRuntime(565): at org.andengine.ui.activity.BaseGameActivity.onResumeGame(BaseGameActivity.java:222) 08-27...

I bought a very good tool to texture packer (http://www.codeandweb.com/texturepacker/tutorials), but unfortunately it becomes useless when the "TRIM" is disabled (as is the case using the Andengine). why can not...

Dear Friends, I have started a game using AndEngine and everything goes well, but today text sprite is not display correctly without any reasons. I try to undo my latest...

Hello, I am making a game representing freehand drawing and sprites to animate when pass over it. So i have to use color detection and cause an event when the...

On Texture.java: ``` @Override public int getTextureMemorySize() { final int pixelCount = this.getWidth() * this.getHeight(); final int bytesPerPixel = this.mPixelFormat.getBitsPerPixel() * DataConstants.BITS_PER_BYTE; return pixelCount * bytesPerPixel / DataConstants.BYTES_PER_KILOBYTE; } ```...

README.md in the active development branch states that GLES2 is the active one and doesn't mention GLES2-AnchorCenter at all. The version of the file in GLES2 seems actual, ironically. BTW,...

org.andengine.entity.scene.menu.MenuScene#back(final boolean pResetAnimations, final boolean pResetParentMenuSceneAnimations) has a bug. I think super.back(); should placed in the last. Otherwise, parentScene must be null ! So Its method ,resetAnimations, can't be execute....

Issue for GLES2-Anchor-Center: When I apply scale to sprite other than 1 and setRotationCenter not to (0.5f, 0.5f), sprite rotates around wrong rotation center. If scale = 1, sprite rotates...