AndEngine
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Free Android 2D OpenGL Game Engine
Im developing a Live Wallpaper while Im improving my understanding of game development and Andengine. As I know RatioResolutionPolicy is meant to keep the resolution in the specified ratio. However,...
Hello, I have troubles with 'BuildConfig'. I have read that this a generated class with ADT-17 so ADT-21 should generate it too, shouldn't it?
Apparently when a touch is invoke, even without moving "Action.MOVE" would be called (In my case it's always around 3 times). I've checked the coordinates and confirmed that the coordinates...
Code ``` getEngine().runOnUpdateThread(new Runnable () { @Override public void run() { Log.d("Test", "runnable a"); getEngine().runOnUpdateThread(new Runnable () { @Override public void run() { Log.d("Test", "runnable b"); } }); } });...
I try to integrate AndEngine with Netbeans . Can somebody help me ?
update GLES2-AnchorCenter AndEngine / src / org / andengine / entity / util / ScreenGrabber.java ``` private static Bitmap grab(final int pGrabX, final int pGrabY, final int pGrabWidth, final int...
If sprites TEXTURE REGION is rotated , and than you try to flip your sprite, you will receive following result: Assumption: sprite`s texture region X is rotated sprite with texture...
Please, add : bufferData[bufferDataOffset + 0 \* Text.VERTEX_SIZE + Text.VERTEX_INDEX_X] = x; before :  bufferData[bufferDataOffset + 0 \* Text.VERTEX_SIZE + Text.VERTEX_INDEX_Y] = y; bufferData[bufferDataOffset + 0 \* Text.VERTEX_SIZE +...
I'm using GLES2 branch, updated today and Text seems to have an issue about height on Android 3.2. On my Galaxy Nexus 4.0.4, everything is fine but on Xoom 3.2,...
I created a repo manifest for compile AndEngine and its extensions. The steps to follow are (in a linux system, but I think it works also in windows) $ mkdir...