nickalreadyinuse
nickalreadyinuse
Servers should be able to export, via some protocol, the end-of-game statistics for players at the end of the game. I'd imagine it would be harder to store/export stats from...
Optional server feature where: Server does not automatically load the next map in the rotation at end-of-game, instead - 20s countdown timer begins - 3-6 random maps from the rotation...
Setting for servers, with some potentially configurable parameters, that would enforce the following logic: When teams become unbalanced for (5...10...15 seconds) run a check to see if teams can be...
Currently, while using the Rail, PR or Sniper the game scales your sensitivity by some amount. Would like to have this configurable via an independent sensitivity variable.
Some kind of DF setting or mask to exclude specific weapons from staying, e.g. `$DF WSExclude "Rail Driver, C4, Grenades, Rocket Launcher"`
Most noticeable with HMG and PR shots from other players or at angles near walls.
Will make it easier to see/count how many players are currently in-game.
This is presumably occurring because the first person spectator camera is assigned a fixed height that may not match up with what the client is actually seeing due to differences...
Mode would cause the spectator camera to jump to viewing the last player to get a kill. Useful for spectating low player-count games.
On the first person spectator controls (for next/prev player, etc) add a toggle for a mode that cycles through players on an interval. Interval could be configurable via console, or...