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Game engine

Results 90 nfengine issues
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Implement level of detail for: - meshes (tesselation, multiple meshes with different triangle count, etc.) - lights and shadows (disable shadow rendering or reduce shadow map resolution when distance is...

low priority
new feature
huge

- serialization (obvious - every resource must be serializable) - more attributes (emissive color, transparency, etc.) - multiple layers with custom layer mixing (aka splatting) - attributes parametrization (for example...

enhancement
medium priority
low priority

- efficient heightmaps rendering - mipmapping - texture splatting

low priority
new feature
huge

Investigate various methods of implementing GI and try to adapt one to the engine.

low priority
new feature
huge

Add transaprent object support to the renderer: - transparent material - particles - fog / fog volumes Think, how to connect this with deferred shading. Note that there are two...

low priority
new feature
huge

The current nfEngineTest application is very limited (it shows only a few engine's features). The demo should have mulitple switchable scenes that present different features. The demo should be written...

medium priority
new feature
huge

- New resource type: particle style (or something like that) - New component: particle emitter - Modify renderer interface to support particle draw calls - transparency sorting, etc. - Interaction...

low priority
new feature
huge

Write doxygen-style comments, at least for exposed public API.

enhancement
medium priority
medium

To make releasing of new engine versions easier we need a script which will automatically copy built data into separate directory and zip it into archive. - Create script which...

medium priority
new feature
medium