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Level of detail

Open Witek902 opened this issue 10 years ago • 0 comments

Implement level of detail for:

  • meshes (tesselation, multiple meshes with different triangle count, etc.)
  • lights and shadows (disable shadow rendering or reduce shadow map resolution when distance is above some treshold, use simplified shaders, group light sources into one, etc.)

Witek902 avatar Oct 16 '14 21:10 Witek902