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Improve renderer materials

Open Witek902 opened this issue 10 years ago • 0 comments

  • serialization (obvious - every resource must be serializable)
  • more attributes (emissive color, transparency, etc.)
  • multiple layers with custom layer mixing (aka splatting)
  • attributes parametrization (for example to create many mesh instances using the same material, but differing only by color). Think how to pass the single parameter to a shader...

Witek902 avatar Oct 16 '14 21:10 Witek902