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Transparency support

Open Witek902 opened this issue 10 years ago • 0 comments

Add transaprent object support to the renderer:

  • transparent material
  • particles
  • fog / fog volumes

Think, how to connect this with deferred shading. Note that there are two types of transparency:

  • additive (fire, flares, etc.)
  • subtractive/multiplicative (fog, dust, etc.)

The transparent objects must be rendered in correct order (from back to front).

Witek902 avatar Oct 15 '14 22:10 Witek902