nfp0
nfp0
Funny thing is the real-life frametime is perfectly smooth. There's absolutely no stutter. I can validate it by looking at the scroll test on the 240p test suite. I also...
> I get a rock solid line with all drivers (vulkan/glcore/d3d11) Is that on Windows? > That basic log won't help, so please do try to compile RA with that...
Oh, yeah, a VM will have all kinds of problems when it comes to running GPU programs. So, has anyone tested this feature on Linux? Do you know anyone who...
> Most likely something to do with GPU drivers and/or OS compositor. Quite probably, as I've noticed this "seesaw" frame-time pattern on other games too, even though they're visually smooth....
Does it sound similar to the videos uploaded on these issues? https://github.com/LIJI32/SameBoy/issues/161 https://github.com/libretro/SameBoy/issues/85
I can also hear this crackle, even though it's inconsistent.
Since this is such an old standing issue in N64 emulation that affects multiple games, is there no interest in solving it? Or is it an unknown hardware perk that...
@Tasosgemah Thank you for the sit rep! I was getting worried N64 emulator development might be stagnating, but learning about Ares and Simple64 gives me hope. I really hope they...
Support for that controller and others can be found here: https://github.com/emilyst/hid-nx-dkms I've asked them to please send this to the kernel, but I think they haven't gotten around to do...
No prob! Make sure to uninstall dkms-hid-nintendo before using hid-nx-dkms, because it's a superset of this.