nfp0

Results 154 comments of nfp0

> So without the splash screen: > >Launch RetroArch fullscreen on monitor A >Drag it on to monitor B >Use the mouse to launch content >RetroArch launches the content on...

I think this would be a great addition as well.

According to a contributor, the missing implementation is this: https://github.com/bsnes-emu/bsnes/blob/30e274953a8d7dc10e71be0987c15018e397df2f/bsnes/target-libretro/libretro.cpp#L711-L721

That comment also confused me. The problem is that I don't know how to track who wrote that comment. And the comment is so old that it might not even...

There's a comment from @hunterk (don't remember where) where he mentions that this is not as simple as it looks, but I would like to have some insight on why...

Aw shame. If that is the case I guess we'll be stuck with bsnes2014 for a while. Thank you for the insight @hizzlekizzle !

@sonninnos The adaptive sync (G-Sync/Freesync) option on RetroArch is available for both GL and Vulkan. But no, I'm not using it. And `video_refresh_rate` is set correctly. Regardless, I'll force-disable adaptive...

My bad. I thought you were talking about VESA's Adaptive-Sync. I believe Adaptive VSync is an Nvidia specific thing. I have an AMD card and I believe the equivalent is...

@sonninnos Here's an example of the issue: ![image](https://user-images.githubusercontent.com/11202422/200088301-a874bf82-11bc-4eb3-94b1-f83e56162de9.png) Auto-frame-delay lowered the frame-delay value to 12ms but it should go further down to achieve full speed. Notice that the framerate is...

![IMG_20221105_155801](https://user-images.githubusercontent.com/11202422/200128825-d08217a0-74b7-4865-99f1-3d9d979e12d7.jpg) @sonninnos Could it be related to this huge frame time deviation? (Sorry for the photo, but taking a printscreen ruins the frametime graph). Notice how the max frametime is...