nfp0
nfp0
It seems my issue was quite particular to my system because of a Systemd system unit I had installed. You can check specifics here: https://github.com/FeralInteractive/gamemode/issues/381#issuecomment-1280127807 Also, it seems the `amdgpu.ppfeaturemask=0xffffffff`...
I also have this problem now. It used to work right, but now it does not set the `power_dpm_force_performance_level`. When I run `gamemoded --test`I get this: ``` ERROR: Current AMD...
@Calinou That other issue should be closed. It does not specify if setting the kernel parameter fixes it or not. This new issue is about it not working even with...
> I'd argue that changing the power profile (≠ overclocking) should not be locked like this, but that's just me @Calinou Completely agree. I've answered you there, by the way.
It seems restarting the gamemoded daemon fixes the problem. It's even working without needing any kernel parameter. At boot I get this error message on the daemon log: ``` ERROR:...
Interesting. Even though gamemode seems to be now working as expected on my system, with all tests from `gamemoded --test` succeeding, I've noticed that sometimes only the memory clocks get...
Could it be this? https://github.com/libretro/RetroArch/pull/13582
@ColinKinloch Could this window that shows up before fullscreen be related to this issue I created just now? https://github.com/libretro/RetroArch/issues/14481
> It causes the RetroArch to go full screen on the display the cursor is on. @ColinKinloch Not sure I understand. As things stand now, with the splash screen, when...
Yes, it would be more intuitive to go fullscreen on the screen the window is currently on. So, what you mean is that the current slash screen is not achieving...