neomonkeus

Results 74 issues of neomonkeus

Create a subset of tests for the test framework specifically for geometry based data.

New Feature
Test

A user should be able to select a Nif Format version, which will in-turn provide a selection of possible supported games types for that version. The selected "Game" is used...

Improvement
Bug
User Interface

Migrated from sf.net I asked you via PM about the possibility of a certain script, to overcome the box shape collision bounding box issue (Blender), for PYFFI. It's a type...

Improvement

Ensure that all properties that we currently expose via the UI have associated tooltip information which matches the corresponding documentation usage.

Improvement
Documentation
User Interface
Usability
Beginner

Increase code coverage by allowing different setting for import & import. This will also be required as for tests which require specific options to be set for correct import/export eg....

Test

We need to add support to detect alpha channels in textures. The problem is that some texture use the alpha channel for other purposes.

Improvement
Long Term
Bug

Use old blender to create EGM. Compare with conformulator output The headhuman.nif and egm are the 'normal' FO3 assets, for reference. cyberhoodm.nif is the nif I want an egm for....

New Feature
Improvement
Long Term

Figure out how the radius should be calculated. The current code has has the following (6 \* self.HavokScale) multiplication of the largest absolute value of vertex values. This is used...

Improvement
Bug

Investigate representing the various bhktransform shapes as objects/empties. There are number of nodes which have their transforms combined and applied to the collision object such as bhkRigidBodyT, bhkConvexTransformShape.

New Feature
Improvement
Long Term

Currently the scripts work by add the havok_material as a property. We can utilitse the existing material system and create a HAVOK_MATERIAL set of bpy.types.Materials. This would create a more...

New Feature
Improvement
Long Term