neomonkeus
neomonkeus
Can you supply an example file and also what it attaches to.
Should we move this issue to the blender_niftools_addon repo and create a dupe for NifSkope then.
If its not decoded then we'll need that first, so probably best to move it back to nif.xml until it is.
The shader type is not set in the property panel. Dev ```python if b_obj.niftools_shader.bs_shadertype == 'None': raise nif_utils.NifError("Export version expected shader. " "No shader applied to mesh '%s', these cannot...
I think there is an issue where importing skyrim shaders is also producing duplicate materials.
> > In the objects you are trying to export, you must set your shader type. > >  > > This "Niftools Shader" is nowhere to be...
It was just import a nif and it would cause a second material to be added to the object. I would complete forget about the 2.7x version as that branch...
I am not sure if 2.92 will be compatible with the addon. Can you attach the files and steps you used to reproduce.
Yes, a 2.7 tutorial will not be useful for 2.8 series of blender. Do you have 2 materials or not?
Can you share the file.