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EGM support

Open neomonkeus opened this issue 10 years ago • 0 comments

Use old blender to create EGM. Compare with conformulator output

The headhuman.nif and egm are the 'normal' FO3 assets, for reference. cyberhoodm.nif is the nif I want an egm for. cyberhoodm2.nif is the centred version I generated the egm for, that I then tried to use with cyberhoodm.nif. the Blend file is the headhuman with morphs and the Nif ready to create an egm. The egm isn't included. Don't seem to think that was asked for as it was already known to be busted. I can make that available if you like.

neomonkeus avatar Nov 27 '14 18:11 neomonkeus