ndeadly
ndeadly
No, I meant the physical controller. I would need to debug on hardware while trying to pair an actual device.
Unfortunately, I don't have access to a balance board anymore so i can't really look into this. This support was considered to be experimental, and i basically added just enough...
You can find the code that calibrates and maps the balance board reading here https://github.com/ndeadly/MissionControl/blob/master/mc_mitm/source/controllers/wii_controller.cpp#L361-L381
This might just need to have a new vendor/product id whitelisted. Can you update your post to include these values? Since the controller paired, you can grab them with my...
Why are you sharing this? That title id has nothing to do with Mission Control, and without context sharing an error report for a controller request makes no sense.
Error 0x615 is `sm: too many sessions`. Presumably this is because of the reduced number of `btm` sessions from firmware 17.0.0 onwards. I wasn't able to reproduce on latest firmware,...
Yeah, thought that would be the case. I guess I will have to move the functionality used by btdb into the mission control sysmodule and access it via that instead....
Many fake PS4 controllers don't work with Mission Control. The console connects and even pairs them, but something causes them to be disconnected directly afterwards. It happens inside Nintendo's Bluetooth...
> Could you provide a guide of what data you need to be able to work on a solution if it exists? This needs to be debugged on hardware. I...
You can already map the buttons to whatever you like, using Nintendo's official button remapping feature. > In addition, with the current layout, I keep taking screenshots by accident when...