Pine

Results 9 comments of Pine

This would be very helpful to me because my shaders rely on depth and every game has its own idea of how far away stuff is so tweaking them to...

I'm able to get past the wg stuff by forcing it to build for aarch64 in env.sh. However I cannot get past: Error: Command failed: bash ./scripts/build-proto.sh ./scripts/build-proto.sh: line 37:...

While high level gemshine always replaces ruin. There are many instances where I'd rather be casting ruin at levels 70 and below. It has equal potency but allows me to...

I can look into this for a future release, but it's not a huge priority for me. For now, here is a workaround on linux/mac to customizing your ffmpeg and...

qencoder should not restart fresh if you restart it, assuming you close it gracefully. it might not save if you kill -9 it but you can kill it and interrupt...

You're free to do this on a fork but this project is dead because av1an's move to rust. I am trying to get an av1an gui built but it will...

> yeah, a full path isn't needed > this should just be: > > ```hx > Sys.command('xdg-open', ["https://ninja-muffin24.itch.io/funkin"]); > ``` Alright. I switched it to this. You’re probably right even...

Also added the other change in your pr

From statement.md `For some jobs, I am intentionally not implementing features because I feel like they would trivialize playing the job by a large amount. This is why MNK, DNC,...