vkBasalt
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reloading the config file without restarting the game
Is there any way to reload vkBasalt config file and shaders without restarting the game? I want to test a lot of shaders without restart my game every time.
Currently, there is no way to do this. It's possible to change that (e.g. add a hotkey to reload the config file), but I would need to rework my caveman-like approach to vulkan memory management. :frog:
I will leave this open as a feature request.
This would be amazing if it was implemented. It's really annoying having to open and close the game over and over again just to check if the shaders are at a setting I like.
Currently, I end up booting into Windows, use reshade to test all of the shaders on the same game (because you can adjust everything in real time with reshade), then copy the config over to vkBasalt on Linux.
This would be very helpful to me because my shaders rely on depth and every game has its own idea of how far away stuff is so tweaking them to optimal values currently requires hours for some games with long launch sequences when it should require minutes. It would also make a gui possible even if you personally aren't interested in making one.
bumping this issue up, please implement it
This is a major feature that is missing.
Would love to see this feature as well. Given almost every game these days takes several minutes to load, it's absolutely brutal to reload after every little tweak to the shader code.
I feel the need to voice the need for this too. Testing a single shader out of the quite a lot available in the catalog is painful when you have to wait for the game to load for two to three minutes at best
Any update on this feature?
The project is in maintenance mode so doubt it'll ever happen
https://github.com/DadSchoorse/vkBasalt/issues/182#issuecomment-1154392531