mzxrules

Results 17 issues of mzxrules

Resolves a minor issue where afew RaycastFloor functions were tied to the wrong flags

https://github.com/zeldaret/oot/blob/master/src/overlays/gamestates/ovl_file_choose/z_file_choose.c#L1501 If swordEquipMask is 0, an out of bounds memory access will occur. This naturally happens when loading a new game, as the player's B button isn't assigned to a...

renamed them to ~~`Math_Atan2S_Depr`~~ `Math_Atan2S_XY` and ~~`Math_Atan2F_Depr`~~ `Math_Atan2F_XY`, as they use x,y argument ordering used in OoT, instead of the more standard y,x argument ordering.

code
Needs-lead-review

affected by pr #1025 since there is a missing file split

code
Needs-lead-review

code
Waiting-for-author
Needs-second-approval
Needs-first-approval

When stepping through code in the debugger, Stella won't follow the pc into any address in segment 0. I believe the regression was introduced here: https://github.com/stella-emu/stella/commit/06f42252fafa5307c3a423486d891b685fb0137e Since myDisassembly.list is no...

bug
debugger

Something I've wanted to do for a while, finally did it. This pr also standardizes the InitBgActor functions that appear across actors

Needs contributor approval
Needs lead approval

This expands on the code from #55 * Split UI and business logic into separate projects "WinForms" and "MMR Lib" respectively * Changed WinForms to target .net Framework 4.8, and...

* Base rom is now verified with SHA256 * Byteswapped versions of the base rom are now accepted as input, and converted appropriately * Input files are now verified before...