mzxrules
mzxrules
Resolves a minor issue where afew RaycastFloor functions were tied to the wrong flags
https://github.com/zeldaret/oot/blob/master/src/overlays/gamestates/ovl_file_choose/z_file_choose.c#L1501 If swordEquipMask is 0, an out of bounds memory access will occur. This naturally happens when loading a new game, as the player's B button isn't assigned to a...
renamed them to ~~`Math_Atan2S_Depr`~~ `Math_Atan2S_XY` and ~~`Math_Atan2F_Depr`~~ `Math_Atan2F_XY`, as they use x,y argument ordering used in OoT, instead of the more standard y,x argument ordering.
When stepping through code in the debugger, Stella won't follow the pc into any address in segment 0. I believe the regression was introduced here: https://github.com/stella-emu/stella/commit/06f42252fafa5307c3a423486d891b685fb0137e Since myDisassembly.list is no...
Something I've wanted to do for a while, finally did it. This pr also standardizes the InitBgActor functions that appear across actors
This expands on the code from #55 * Split UI and business logic into separate projects "WinForms" and "MMR Lib" respectively * Changed WinForms to target .net Framework 4.8, and...
* Base rom is now verified with SHA256 * Byteswapped versions of the base rom are now accepted as input, and converted appropriately * Input files are now verified before...