Myk

Results 270 issues of Myk

and to have a forum for code feedback (though I plan to merge this branch into develop piece by piece in separate PRs)

#2224 Merge the helpdb logic into develop of course it's not going to serve the highest quality data without also merging the doc updates from the docs branch, but it's...

Creates "canonical" examples of class 1 (non-enableable), class 2 (enableable from dfhack.init), and class 3 (enableable after world loaded, keeps persistent state in world) plugins. also: - moves `skeleton.cpp` to...

Fixes #1941 This PR makes two changes: - The internal map of plant id -> plant index now only contains plants that have seeds. This will allow us to print...

Adds default keybindings for gui/launcher Depends on DFHack/scripts#413

Create a persistent CommandHistory repository that can be used from Lua. It is a direct access to the history and does not require `lineedit`, so it does not require that...

Add mouse controls for `EditField`, `HotkeyLabel`, and `CycleHotkeyLabel`. Also add cursor movement hotkeys for `EditField`: - Left/Right arrow: move the cursor one character to the left or right. - Ctrl-Left/Right...

based on the tool popularity survey responses, with some artificial votes for useful builtin commands that could not be represented on the survey (like help, ls, die, and tags). This...

This issue is for high-level planning for our response to the user feedback we got from the survey (#2217). Users reported that DFHack is useful and loved, but it needs...

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In order to make our fortress automation functionality more useful and accessible, we could provide a unified "assistant" interface. It can have modules for: - food (autofarm, seedwatch, nestboxes, ban-cooking)...

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