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I don't know of any DART developers who are currently working with anything related to the dynamics of skeletons with closed kinematic chains, so I wouldn't expect it to be...

Gazebo uses DART as one of four options that you can choose for Gazebo's underlying physics engine. Gazebo itself is a wrapper that leverages a physics engine to provide a...

Could you provide some more information about what platform you're using and what version of DART you're running? Running on Ubuntu Xenial (16.04) with DART version 6.2.1, I get this...

None of what you excluded from the installation should have an impact on the core functionality that you're using in the simple example. Unfortunately I don't have access to a...

If possible, I'd be very interested in seeing the output of the unit tests from your machine. To run the unit tests: 1. clone the source code 2. configure using...

Those results are reassuring. The next thing I would recommend is installing DART from source with `$ sudo make install`, although before you do that, make sure you set the...

That's a great question. I'm relieved that this seems to be a packaging issue rather than a source code bug, but it's still an important issue to resolve. Hopefully someone...

Are you referring to the "fake plane" floor geometry was being used in simulation? That suggests the Shape was getting passed as a "collision shape" into a `BodyNode` somewhere. With...

I'm not sure that `DARTPlaneShapePrivate` could hold a `ShapeNode` in any meaningful way without also holding a `BodyNodePtr` to go along with it. Otherwise, what `BodyNode` does the `ShapeNode` instance...

That sounds reasonable to me :+1: Hopefully there isn't a scenario where `DARTCollision` would be lacking a `BodyNode` before the `DARTPlaneShape` is created, but I don't know enough about Gazebo's...