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If you're not using any soft bodies, then in theory your first bullet point should be correct. But we've seen cases where things don't work out that way because of...

That's a very interesting outcome. I vaguely remember an issue with FCL where we originally used a map or set of pointers to store the collision objects that would get...

I don't think this specific header was ever meant to be part of the public API. DART has just historically not made a hard distinction between public and internal API...

To test a hypothetical `0.4.2` release of rendy, you can use the following patches to the current master branch of amethyst: ``` diff --git a/Cargo.toml b/Cargo.toml index a3cdf092..179e0994 100644 ---...

I think having an optional constraint solver that's higher performance but maybe less feature-rich is a great idea. The biggest catch is that it might be difficult to communicate the...

> Does this imply that moving the joint values to the skeleton? I was mostly thinking of all the cached `Eigen::VectorXd` data structures. It will be significantly more difficult to...

I think rather than trying to "centralize" things into `Skeleton`, we'd probably be better off devising a custom allocator that can keep the memory together.

Well not so much "devising" a custom allocator, but enabling the dartsim API to accept a custom allocator.

If you mean closed kinematic chains, there is some limited support for them. Kinematic chains can be closed by applying a joint-like constraint between two bodies. Currently there are two...

Correct, not currently. However, it may be possible to do a workaround where you have a dummy body attached by a normal hinge (revolute) joint and then close the loop...