Mathieu Westphal
Mathieu Westphal
**Is your feature request related to a problem? Please describe.** F3D now support opening QuakeMDL files, however it is not possible to load groupskin at all, it would be nice...
### Context F3D is a collaborative project, let's collaboratively construct the roadmap for 3.2.0 release! ### Suggested solution Comment and discuss below, maintainers will take suggestions into account to add...
**Describe the bug** F3D can open most .vtu files, but vtu file suports temporal data. Its a niche feature that is not used a lot. **To Reproduce** Steps to reproduce...
**Describe the bug** When showing the tube_254bones.glb with point sprites, the sprites seems to be both transformed and not transformed for some reason.   **To Reproduce** Steps to reproduce...
**Is your feature request related to a problem? Please describe.** In order to select all animations at the same time, one has to do currently: `--animation-index=-1`. This design then trickled...
**Is your feature request related to a problem? Please describe.** F3D can be used in the web with F3DWeb, however it is not tested, resulting in regular break of the...
**Describe the bug** The libf3d supporting add/removing/triggering commands. The documentation of the commands is in https://f3d.app for now, this is not ideal. Lets add an API to add/recover documentation for...
**Is your feature request related to a problem? Please describe.** F3D now support opening QuakeMDL files and animating them, however frames are not interpolated, which may may provide nicer rendering...
**Describe the bug** The point sprites mapper does not support skinning/morphing, it's a missing feature **To Reproduce** Steps to reproduce the behavior: 1. Open the file using ` ./bin/f3d ../src/testing/data/SimpleSkin.gltf...
**Describe the bug** Coloring is not skinned after the first frame with tube_254bones.glb but it should First frame:  Next frames:  **To Reproduce** Steps to reproduce the behavior: 1....