mrvux
mrvux
This goes a bit same as the 16 bits png, moving to WIC would eventually solve it, but WIC has other issues (doesn't generate mipmaps for example). Main issue why...
I agree on that, but that's only one of those examples, by swapping loader need to ensure most cases are actually working properly (bmp is one amognst other). I know...
Indeed in code the geometry output is not spreadable, would need some little revamp to handle it.
If you can upload small example would be nice (even 4 seconds is good enough), and indeed the vlc libs are a bit outdated but worked pretty well, so always...
From what I checked, seems mts starts to report frame size very late in the process even after it's already in a play status I can still have zero frame...
Yes they did not get implemented there (neither validators) indeed
Been thinking about that a bit, for now I could load spreaded scene, but nodes like mesh and others will still only accept one scene (since otherwise that becomes extreme...
As usual, kinda hard to know what's up without a file example ;)
From what I checked, SlimDX texture loader doesn't want to take those png as 16 bits by default. So only way is to build a custom loader for that format,...
Yes, that sounds like you reach the limit of default glyph sheet size. There is this example in order to render large text , where you can provide your own...