mrvux
mrvux
You mean using Lev's player? Is it from HapQ? If you have a small repro patch would be nice (no need for hap video I can replace that , just...
On hap I got no issue, but indeed with HapQ (which has a full screen conversion pass), I can reproduce the issue. Seems like on Lev plugin he's not setting...
That one reminds me I should finally have a plugin version for that one (for several reasons, specially to add a wait option which is not doable in module), so...
Fixed in preview, bit harder in temp target so on it
Info (DX11) returns only the resource pointer, not a shared handle. This was used for debug purposes (double check that temp target does or does not reallocate, or that file...
As a side note to have this sorted properly, should submit an issue to the OpenVR repo so the compositor uses a standard Texture input instead of debug pointer, which...
I just checked code, seems FromSharedTexture would not like nil as it is now. Better to leave a zero handle instead i'd say for now
About -1, I did create another issue, since I've seen it happening in other places, so it's another problem About shared texture, this one should make sure that slice changes...
Issue is that you have another pin, which allows you to set compilation instructions to shader (in patch), so actually the same shader can have different techniques. As far as...
yes this is correct, since you can cons several geometric types, not only one, havinh more cons is indeed good option, ill need tmake help patches for those tho as...