Jim Britton

Results 11 issues of Jim Britton

Some games have hard-to-navigate or broken UIs when running the injector with a 6DoF config. Crafting, in-game maps, stuff like that. It varies a lot by game with different problems...

Rotation offsets (all axes) replace the Controller Pitch slider recently added (commented out of the UI code) Position offsets are relative to the controller's (offset) rotation - like it's on...

when matching objects and properties, do a second pass ignoring any numeric characters in the name. This deals with edge cases where we want to attach to an object that...

add a Log Level element to the Debug page. Defaults to INFO, calls spdlog::set_level with the value (cast from into to the level enum) when the UI is closed

The default log level is 'INFO'. This can result in some very large logs, depending on the game and the config - e.g. [2024-01-05 16:46:36.109] [UnrealVR] [info] [FFakeStereoRenderingHook.cpp:4813] No UI...

I have a WaveOut object which uses a device attached to the system. When I'm finished with this WaveOut I can call .Dispose() and all is well. If the device...

DrawHiddenAreaMesh_RenderThread_index / DrawHiddenAreaMesh_index appears in the UESDK's IHeadMountedDisplayVT - is it possible to hook this and pass the HMD-provided hidden area mesh (or a derivative of it that accounts for...

enhancement
rendering

Recording long (a 40+ seconds) item in Playtime triggers this error: Module version: v2.16.10/x86_64 rev 910f67 (2024-09-28 09:53:27 UTC) Module path: N:\REAPER (x64)\UserPlugins\FX\helgobox-x64.dll Module base address: 0x7ffbd6fb0000 Module size: 0x27f8000...

bug
playtime

Dead Island renders a black screen on the HMD (Quest 3 / VDXR) since changing 'call' to 'original' (i.e. bypassing the mutex lock) on the tick_hook call. No idea why,...