Jim Britton

Results 16 comments of Jim Britton

There are a few more places - [2024-01-08 13:30:11.259] [UnrealVR] [info] [FFakeStereoRenderingHook.cpp:2072] [A3] Function index 6 Found frame count offset at 58 (17) [2024-01-08 13:30:11.259] [UnrealVR] [info] [FFakeStereoRenderingHook.cpp:2014] [A2] Function...

Jedi Fallen Order spams this while in the main menu: [2024-01-15 12:26:06.105] [UnrealVR] [info] Setting up texture context for Backbuffer [2024-01-15 12:26:06.105] [UnrealVR] [info] Creating RTV for texture context [2024-01-15...

not reproduced the MechWarrior log - just entering into a 'normal' game doesn't trigger it. I'll look again later - perhaps it's triggered by some action like zooming

added a quick PR to allow log level to be set in the UI https://github.com/praydog/UEVR/pull/135

I've been playing with this and it's relatively easy to do a fuzzy ID match without regex. Most of the random IDs we're encountering seem to be numeric - e.g....

looking through the code, I think supporting property arrays where multiple elements have the same name (as shown in Pande4360's comment above) would require a lot of work. The property...

so every vendor detects something different. Surprised there's room for any functionality at all in the mod, given how many trojans it's packaged with. It's not hard to build from...

this is quite easy to do with OpenVR - you can override the projection matrix with a symmetrical one that uses the greater of each eye's left / right /...

looks like this is a more general problem with the UI. The various sliders have valid ranges specified but those ranges are not applied to values that are typed into...