Dmitry Stepanov
Dmitry Stepanov
The engine uses OpenGL 3.3 Core on desktop systems and OpenGL ES 3.0 on WebAssembly. Your device seem to support OpenGL ES 3.0, but not OpenGL 3.3.
I did experimental change, please check again if it works for you.
Closing this because it is a hardware issue, the device does not meet minimal requirements (OpenGL 3.3+).
Happens because slider has fixed size - https://github.com/rg3dengine/rg3d/blob/master/rg3d-ui/src/scroll_bar.rs#L516
Right, that is indeed a must-have feature. Also, since 2d and 3d are completely isolated (they even use different renderers), it could be done pretty easily.
Hi, `query_component` was added after `cast` and I just didn't think that `cast` could be improved in this way. This seems to be a very good improvement 🤔
Hello, there is a bug in the tutorial, to fix that please swap the arguments of lines 125 and 126 (so `y` will become `z` and vice versa) (https://github.com/rg3dengine/rg3d-tutorials/blob/main/tutorial2-weapons/src/main.rs#L125). I'll...
Thanks! I really appreciate this. Could you please post here on what you'll be working, just to ensure that the only one person works on a thing.
Sounds cool! Yeah, Fyrox will be the name.
Could you please create a minimal working example for this (for example a scene with one "block", that allows to reproduce the bug)? It is somewhat hard to fix the...