Vladimír Vondruš
Vladimír Vondruš
As of 673022b161f0ff4b0801b40d8cef6ed2c811307b, the `GL::defaultFramebuffer` global isn't touched during context creation anymore, the default framebuffer viewport is instead stored in the (thread-local) state tracker. Because of that, the `Flag::Windowless` isn't...
Given recent experiences where it took several days to figure out why nothing is rendered on iOS when multiple framebuffers are used (there's no default framebuffer and so there's no...
Hi, thanks for the thanks! :) Adding a way to set (and unset, which is also important) a window to be always on top during runtime and not just on...
(Sorry for the extremely late reply, only now going through the notification pile.) Ah well, numerical issues. There's a tradeoff between doing the simplest possible thing (and being fast), or...
Hi, this is something I have to look into. AFAIK you're the first to attempt to use the vcpkg packages on Emscripten, so far vcpkg users were mostly on Windows...
Hi, this is an advanced topic and you're right, currently there's nothing builtin that would do this for you. There's a few different ways of achieving this: - Subdividing the...
Hi, > it seems to me that corrade docs coflict with this emscripten docs which tell me to use emcmake cmake and then input my all flags as usual No...
The `UseEmscripten` module wasn't actually needed for anything at all, so I removed it completely in 8eb755794457ef42982998b8c1fd0248ec4577ba; will do similar changes in remaining projects.
Hm, looks like I closed too soon. Reopening until I'm sure the LTO / ar related issues are resolved. And https://github.com/mosra/toolchains/issues/13 is also related.
Hi! most of the building blocks should be in place, the only major missing piece right now is support in builtin shaders, so you have to make your own shader....