Vladimír Vondruš

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@Squareys: I might actually have more fun with animations, Vulkan will require a lot of boring iterations in the beginning to get into some useful shape first (and lots of...

@VinnyVicious to be frank, I thought it's always done like this :) having two, maybe three keyframes defined for each animation "clip" with some specific interpolation curve in between and...

I think this could define the scope of initial "ready to use" animation support pretty well: http://the12principles.tumblr.com/

Forgot to mention that Beziers were added in 6b7097497fd7938dd0aab7baf222e848eee99287 (#165).

And I guess I could also publish my Animation braindump that I did a few months ago: https://gist.github.com/mosra/0ff8443d623cc0b09efb7a7299a0f692

More to add to the Disney 12 principles: https://twitter.com/jrcanest/status/788441769864073216

Stuff's being baked in #191.

More animation examples: https://twitter.com/DavitMasia/status/1023862760789225472

Initial animation support merged in #191 and mosra/magnum-plugins#46.

Spline interpolation, Cubic Hermite, Catmull-Rom, TCB and other splines are being done in #267.