Vladimír Vondruš
Vladimír Vondruš
Since CMake 3.12, [`_ROOT`](https://cmake.org/cmake/help/latest/variable/PackageName_ROOT.html) seems to be the new designated builtin way to specify per-package prefixes. It needs a CMake policy enabled to work, I can push the needed changes....
> as long as these cache variables initialize themselves to empty values and thus are shown in `cmake-gui` in the first place Actually, that's what I wanted to avoid by...
> It doesn't It does, as the documentation says, when `find_package()` goes through a CMake Config file instead of a Find module. Which for various reasons isn't the case for...
Just for the record (forgot to update this issue), the patch was merged as 317d67fca6ce186034caaa98ee464c11a3243d9c. I still need to look into using the `SDL2Config.cmake` inside `FindSDL`.
Compile-time and runtime CPU feature detection APIs were moved to Corrade, as it makes more sense for them to live there. There's still a few unresolved design / implementation issues...
Yeah, not everything from GL is exposed. [A complete list of the incompletely exposed APIs is here.](https://doc.magnum.graphics/magnum/opengl-mapping.html) I'll look into this when I find time, another such candidate is in...
Initial bits of `magnum-sceneconverter` pushed to master in 1c51b98d76ed4ee74c7d73a5aa929139d6893ccf.
@janbajana err, sorry for the confusion. The [FrameProfiler](https://doc.magnum.graphics/magnum/classMagnum_1_1DebugTools_1_1FrameProfiler.html) is in master now, no need to use this branch for it (it was briefly here, but because it got stable pretty...
Eh, forgot to say -- you need to press the P key to toggle it.
Partially merged to master: - initial scene converter plugin interfaces -- 2dc47839ef0b347a660c834800b1e0e610d66e2e - `AnySceneConverter` plugin -- 0ad5a8968fce888bfe33cd5f43b42a5c3b551649 - support in `magnum-sceneconverter` -- 0da8f89055a91b01b2fb41ec9a988510a8940e13 What's left in this PR is everything...