Vladimír Vondruš
Vladimír Vondruš
Yes, absolutely. I'll keep you in mind when I get back to this :)
Progress! - `Corrade/Utility/TypeTraits.h` got simplified in mosra/corrade@9b258d768f5c17f5dd79a71d61d86187b18f223d - `Utility::Directory` is iostreams-free since mosra/corrade@c1a5eedc039a2d7479a8a947ecd2d6985524cb55 - `Containers::Pointer` and `Containers::Reference` implemented in mosra/corrade@4e7195739acd43eb8b0bc12c229ff573f47cf355 and mosra/corrade@a874478917854cdfa7a4bcc996ba829c2c39ada2, STL compatibility for them and Optional in mosra/corrade@b9f52d413eec2ddbea6c7b0dd2bf34c5d1ca27b0,...
More progress: - forward declaration headers for STL containers - splitting away STL stuff from Utility::Debug and Utility::Format - PIMPLing away things - ... See above for the actual commit...
Hmm, tried to reproduce here on Linux with clang, libc++ and `-flto` but no success. So I guess I'd have to dig up the Mac Mini I have buried somewhere...
Yeah I'm aware, and this is far from being the only place. I'm abusing `void*` to print stuff in hex, basically all enum debug output functions throw the same warning....
Hi! :) The raw entrypoint from GL 4.5 is there, so you can just call it the same way as you'd do in plain GL, and the corresponding enums should...
Hey Max! :) At some point I was even considering making `GL::defaultFramebuffer` constexpr, because apart from this one there are no global constructors/destructors being run, but due to all its...
> That's my baseline implementation Haha okay, I should have expected you're already past that :) I remember that presentation, but only the PBR part of it. > So we...
Ah, then saving bandwidth in a GPU-GPU copy at the cost of needing more network bandwidth probably doesn't make sense :D
Implemented in 46df57f6d551d0961477b2e0192b5cb391401150, which was a variation of #494.